Simcity buildit ideal layout3/19/2024 I have found that electronics and gambling can be done on a grid but mining and drilling tends to be far more fluid to fully utilise the resource that is there. Due to the fact that the specialisations rely on free flowing traffic to keep trade going or to keep tourists piling in you need to be a bit more careful with road placement. Also I don't really attempt this on a map that isn't flat, cliffs and hills can cause problems.įor cities with a specialisation my layouts are normally dictated by the resources or proximity to the highway entrance or water. I tend to use grids for this sort of city as it is easier to judge where everything needs to be. Using tunnels or bridges to make direct routes into your industrial zones for a particular set of residents is quite effective. Different terrain can scupper different builds.įor a balanced RCI city I have found that it is more important to focus on the travel times for residents getting to work in the factories. The problem with trying to recommend the best road layout is that it largely depends on the type of city you are trying to create and where you are trying to build it. Most cars get hung up on left turns so by making the roads bend so that you force them to either go straight or turn right you have less traffic jams. You'd most likely have to use overpasses to make this happen. Tourism cities are a little bit different, but I still use the same grid layout.Īnother tip I can give is to make sure the cars in your cities make as little left turns as possible. I don't have hardly any traffic problems with this strategy. With that strategy I usually get between 300k and 500k (depending on weather I have more high wealth or low wealth). The only mass transit I ever use is the MagLev. (you basically mix wealths in towers and one office in every tower with a park on top). Megatowers also provide you with extra population and jobs if you use the strategy I described in the With the expansion I use the same ratio of residential to industry but the megatowers provide all the medium and high wealth spots in the city you need (probably more medium wealth than you need). I got around 300k to 400k pop and traffic wasn't bad (it wasn't that good either). I make 3/4 of the city residential (including commercial) and 1/4 industry (including your specialization). That generates all the high and medium wealth you usually need in the city. Hope you're following me so far.Īs far as what you put in the city, before the expansion I placed one big high wealth park with two of the biggest park expansions added to it. I make the road an avenue every third road in both directions and the first two roads intersecting the avenue coming in I make into overpasses. I've noticed if you start on the avenue the grids are bigger so I make one low density road (or dirt road) following the grid around the outside from the city and make my grids off that road. I use the grids in the game and I make them the size of 2x2. I can see how the layout would be more effective if you flip it so the avenue coming in the city is much longer and you use an overpass anytime it passes that avenue (which should only be one). Also it is kinda easy to have a city with 600k if you only use low wealth residential in your cities but most people want commercial, industry, as well as medium and high wealth people in their cities. It seems like the whole city would be in one big traffic jam especially at 600k pop. I haven't watched the video yet and haven't seen any good layout ideas yet either.įirst off I'd like to tell I don't see how his idea would work. The left side is lined with water, recycling, high School, civic buildings, and other 3 space wide buildings.I've been following this topic for a while seeing if anyone would have any good ideas. Note: on left there is a 3 wide space plus a vertical road, on right a vertical road road too. I saw a similar layout to mine that I'l write out below - this layout gets you 1.1 mil on barely 1/2 the map. That way I can drop new roads and shuffle the buildings over for the endgame layout, then backfill as desired. I just packed mine tight and left the other 1/2 of the map for my endgame. Rows that accommodate two res units work well. Information, Guides and Announcements for the EA app.
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